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ABOUT THE TEAM

 

 

-Why does our company exist?-

To make games that tell stories and create characters that people will feel connected to and will feel emotions from, that leaves an impact. Our target audience ranges from ages 13 to 24. The product or service our company provides is games. Our products or services are unique because, they focus on the emotional aspects of storytelling, specifically for our target audience

-Project pitch-

A clear vision of our project is to have a 2D platforming game that tells a story of how the weakest being can become stronger even with a nominal amount of hope, through the medium of an interactive game where the player experiences that hardships of being isolated or alienated by their own kind, and losing everything, to eventually transpiring stronger and wiser. We want the player to be emotionally invested in our story and our main character, and to empathize with them.

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-Roles and Credits-

Carlos Miguel - Backgrounds, Assets Designer, Producer, Writer, Concept Artist

Cassie Hunter - Animator, Composer, Asset Designer, Concept Artist

Vincent Pitre - Lead Animator, Concept Artist

Joeffrey Comia - Level Designer

Kendell Maloles - Asset Creator, Social Media, Web Designer

Kevin Touch - Programmer

Czarina Ganda - Programmer

Extra Thanks To:

Kyle Castro - Graphic Designer

Seth Fronda - Music

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